ActivInspire
ActivInspire is a software program that is either used on a disk or downloaded. it has many features among which the most important is being interactive and allows a large space for educators and students to learn. for example, the educators can benefit from using activities if they want to teach teach labeling, matching, drop and drag, magic ink, positions through teaching about layers (top, middle, bottom), shapes, cycles. they can even use containers, labels, captions, grouping, and other features to make learning more entertaining, interactive and motivating.
in a matching activity, learners can learn about desktop annotate and how to use the tools in it. they can use connectors, containers, pictures, the pen, the lines and shapes to match images, texts, or items to represent the two categories, the teacher can use images, shapes, captions and other items to create the electronic test. She can also use a slide to put feedback as a kind of formative assessment. In this feedback, the learners will know immediately where his /her answer is correct or wrong which makes work interactive and fun at the same time.
To create an electronic activity that allows student to match items between two categories, we can use containers and images to match such as:
for example if I am to create a matching activity where learner has to match the animal to its name, I first choose the images . We can choose the images from Promethean planet through using tools/ web browser. Then, on the other side, we insert texts or type the animals' names. then we click on each image and go to property browser, containers. we go to container and choose can contain a specific object (which might be the name of animal) so we choose the right image . then we go to return if not contained and choose either true or false depending on the answer of the matching activity. finally, we go to restrictions and choose the suitable path (whether vertical, horizontal, or along path).
in a matching activity, learners can learn about desktop annotate and how to use the tools in it. they can use connectors, containers, pictures, the pen, the lines and shapes to match images, texts, or items to represent the two categories, the teacher can use images, shapes, captions and other items to create the electronic test. She can also use a slide to put feedback as a kind of formative assessment. In this feedback, the learners will know immediately where his /her answer is correct or wrong which makes work interactive and fun at the same time.
To create an electronic activity that allows student to match items between two categories, we can use containers and images to match such as:
for example if I am to create a matching activity where learner has to match the animal to its name, I first choose the images . We can choose the images from Promethean planet through using tools/ web browser. Then, on the other side, we insert texts or type the animals' names. then we click on each image and go to property browser, containers. we go to container and choose can contain a specific object (which might be the name of animal) so we choose the right image . then we go to return if not contained and choose either true or false depending on the answer of the matching activity. finally, we go to restrictions and choose the suitable path (whether vertical, horizontal, or along path).
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